Hot Spring Document
  • INTRODUCTION
    • Vision Statement
    • PoW2 (Proof of Web2)
    • Participants
    • Backers & Investors
  • THE CONTEXT
  • THE COZY WORLD
    • Simulation IP Games
      • Hot Spring: Origins
        • Game Mechanics
          • Facility Management
          • Unlocking and Upgrading
          • Task-Based Gameplay
        • In-game Features
        • In-game Economy
      • Cozy Willow
      • Spring Haven
    • AI Agent NPCs
    • Characters Dynamic
    • Cozy Backpack
    • Pay Station
    • Onsen
  • Proof of Cozy (PoZ)
  • ECONOMICS
    • COZY Token
    • Flow & Value Distribution
    • Allocation & Distribution
  • FOR CREATORS
    • Cozy Asset
    • Cozy Creation
  • SDK
    • Plug & Play
    • Account Abstraction
  • SPRING ROADMAP
  • Discord
  • Home
  • Twitter
  • Conclusion
  • Terms of Use
  • Privacy Policy
  • Glossary
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  • Taking Tasks
  • Collecting Cash

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  1. THE COZY WORLD
  2. Simulation IP Games
  3. Hot Spring: Origins
  4. Game Mechanics

Task-Based Gameplay

Taking Tasks

Players can complete quick tasks as part of the instant loop. These tasks are simple and include actions like:

❆ Attending to customer requests.

❆ Guiding guests to facilities.

❆ Fulfilling special orders from VIP customers.

Completing tasks earns players additional Cash, which can be reinvested into the hotspring.

Collecting Cash

After completing tasks, players collect Cash as their reward. Cash is the primary resource in the game and can be used to unlock and upgrade facilities, hire staff, and maintain operations. This constant cycle of tasks and rewards creates a satisfying gameplay rhythm.

PreviousUnlocking and UpgradingNextIn-game Features

Last updated 10 days ago

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