Hot Spring Document
  • INTRODUCTION
    • Vision Statement
    • PoW2 (Proof of Web2)
    • Participants
    • Backers & Investors
  • THE CONTEXT
  • THE COZY WORLD
    • Simulation IP Games
      • Hot Spring: Origins
        • Game Mechanics
          • Facility Management
          • Unlocking and Upgrading
          • Task-Based Gameplay
        • In-game Features
        • In-game Economy
      • Cozy Willow
      • Spring Haven
    • AI Agent NPCs
    • Characters Dynamic
    • Cozy Backpack
    • Pay Station
    • Onsen
  • Proof of Cozy (PoZ)
  • ECONOMICS
    • COZY Token
    • Flow & Value Distribution
    • Allocation & Distribution
  • FOR CREATORS
    • Cozy Asset
    • Cozy Creation
  • SDK
    • Plug & Play
    • Account Abstraction
  • SPRING ROADMAP
  • Discord
  • Home
  • Twitter
  • Conclusion
  • Terms of Use
  • Privacy Policy
  • Glossary
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  1. THE COZY WORLD

Characters Dynamic

PreviousAI Agent NPCsNextCozy Backpack

Last updated 10 days ago

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Each character is shaped through creation, interaction, and contextual behavior, forming a digital presence that grows over time. They are expressive identities, persistent memory holders, and emotional vessels that connect the player to the evolving Cozyworld.

Creation Layer

Characters are generated through a stylized visual system that prioritizes emotional range and design clarity. From outfits and facial traits to emotes and idle animations, every element is curated to align with the cozy aesthetic while allowing personal expression. The character generator supports:

  1. Multi-style visual templates

  2. Trait-based modifiers (e.g., "introverted", "curious")

  3. Emotive presets for varied in-game reactions

  4. Compatibility across all Simulation IPs and social layers

Characters can be created from scratch or imported as themed packs designed by creators.

Persistence & Continuity

Each character exists as a persistent entity across the Cozyworld. Profiles, room preferences, behavioral history, PET relationships, and narrative choices are stored and accessible via the . Characters remember key moments, such as completed quests, resolved conflicts, or emotional bonding with AI Agent NPCs, enabling progression that feels lived rather than reset.

This persistence also allows characters to act as carriers of identity across different simulation environments, reinforcing the emotional thread between game modules.

Behavioral Reactivity

While not fully autonomous agents, characters exhibit light behavioral variation based on interactions and world context. Dialogue tone, stance, and response animations shift based on emotional state, which is influenced by environment stimuli, PET behavior, and social settings.

Future roadmap includes semi-automated character behaviors such as ambient routines, memory-triggered responses, and creator-assigned emotional arcs to deepen the sense of presence within social and narrative settings.

Cozy Backpack