AI Agent NPCs
The NPCs in Hot Spring are emotionally responsive, context-aware characters designed to create continuity, personality, and interactive depth within simulation-based gameplay. These agents observe player behavior, store memory of past interactions, and adjust future responses based on accumulated context and in-game dynamics.
Each Agent is built with a set of behavioral components such as memory recall, mood-driven reactions, and personality variation. These features allow NPCs to evolve over time; reflecting the emotional cadence and decisions made by the user. A PET might become more attentive after repeated bonding rituals, or more hesitant if ignored for extended periods.
Every interaction is an opportunity to shape the dynamic between agent and player.
Core features:
These NPCs appear across Simulation IP Games in different roles, including companions, task guides, quest givers, and ambient social actors. Dialogue, micro-interactions, and decision cues change based on both immediate context and longer-term relationship history. This enables a slow-burn emotional arc within gameplay that feels personal and persistent.
Internal configuration tools allow creators to define how agents behave, what emotions they express, and what memory thresholds trigger specific narrative or functional changes. The system prioritizes believability, growth, and interaction that supports long-form engagement.
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